Psychology

Psychology

ISSN Print: 2152-7180
ISSN Online: 2152-7199
www.scirp.org/journal/psych
E-mail: psych@scirp.org
"Risk Factors Associated with the Abuse of Video Games in Adolescents"
written by Ricardo A. Tejeiro, Jorge L. Gómez-Vallecillo, Manuel Pelegrina, Agustín Wallace, Enrique Emberley,
published by Psychology, Vol.3 No.4, 2012
has been cited by the following article(s):
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[1] Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorder
2021
[2] “What Game are We Playing?”: the Psychosocial Context of Problem Gambling and Gaming Among Italian High School Students
2021
[3] Game Transfer Phenomena and problematic interactive media use: Dispositional and media habit factors
2021
[4] Computer Game Addiction in Gifted Students and Non-Gifted Children: A Caution for Technology-Oriented STEM Activities
2021
[5] Raport z projektu badawczego „Czynniki modyfikujące odpowiedź empatyczną u osób uzależnionych od portali społecznościowych”
2021
[6] What game we are playing: the psychosocial context of problem gambling, problem gaming and poor well-being among Italian high school students
Heliyon, 2021
[7] Uso de dispositivos tecnológicos en la segunda infancia y conductas externalizantes
2020
[8] Výskyt a korelace závislosti na videohrách mezi nigerijskými školu navštěvujícími adolescenty
Pedagogická orientace, 2020
[9] Prevalence and correlates of video gaming addiction among Nigerian in-school adolescents.
Pedagogická Orientace, 2020
[10] Evaluating the quality of evidence for gaming disorder: A summary of systematic reviews of associations between gaming disorder and depression or anxiety
2020
[11] The prevalence of problematic internet use among a sample of Egyptian adolescents and its psychiatric comorbidities
2020
[12] Conduct problems and depressive symptoms in association with problem gambling and gaming: A systematic review
2020
[13] Risk factors of internet gaming disorder symptoms in Spanish adolescents
2020
[14] Fear of missing out (FoMO) and gaming disorder among Chinese university students: Impulsivity and game time as mediators
2020
[15] Disentangling the effects of empathy components on Internet gaming disorder: A study of vulnerable youth in China
2019
[16] Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review
2019
[17] BİLGİSAYAR OYUN BAĞIMLILIĞI SPORCULARIN PSİKOLOJİK BECERİLERİNİ ETKİLER Mİ?
2019
[18] COMPULSIVE USE OF COMPUTER GAMES AND INTERPERSONAL AND INTRAPERSONAL YOUTH FUNCTIONING–A PILOT STUDY
Rozprawy Społeczne, 2019
[19] Los peligros de los videojuegos y el mundo virtual en la juventud. Análisis en torno a la novela Erebos de Ursula Poznanski
2018
[20] Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample
2018
[21] Typology of patients with behavioral addictions or eating disorders during a one-year period of care: Exploring similarities of trajectory using growth mixture …
2018
[22] Treatment efficacy of a specialized psychotherapy program for Internet Gaming Disorder
2018
[23] Nałogowe korzystanie z gier komputerowych a funkcjonowanie interpersonalne i intrapersonalne młodzieży–badania pilotażowe
2017
[24] Problem video game playing is related to emotional distress in adolescents/El uso problemdtico de videojuegos estd relacionado con problemas emocionales en …
2017
[25] CZĘŚĆ II: PRAKTYKA, BADANIA, WDROŻENIA I ZDROWIE SPOŁECZNE
2017
[26] Maladaptive Coping Styles in Adolescents with Internet Gaming Disorder Symptoms
International Journal of Mental Health and Addiction, 2017
[27] Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents
Multimodal Technologies and Interaction, 2017
[28] What are the Perspectives of Mothers Whose Adolescent Sons are Engaging in Prolonged Video Game Play?
ProQuest Dissertations Publishing, 2017
[29] Actualización y propuesta de Tratamiento de la Adicción a los Videojuegos en línea: el programa PIPATIC
2017
[30] Nałogowe korzystanie z gier komputerowych a funkcjonowanie interpersonalne i intrapersonalne młodzieży-badania pilotażowe
2017
[31] Problem video game playing is related to emotional distress in adolescents
Adicciones, 2017
[32] Pratiques des jeux vidéo, d'internet et des réseaux sociaux chez des collégiens français
2016
[33] Problematic Internet use and problematic use of computer games among students of social sciences and humanities
Hygeia Public Health, 2016
[34] El uso problemático de videojuegos está relacionado con problemas emocionales en adolescentes
2016
[35] Psychometric properties of the Problem Video Game Playing scale in adults
Revue Européenne de Psychologie Appliquée/European Review of Applied Psychology, 2016
[36] USO PROBLEMÁTICO DE LOS VIDEOJUEGOS Y RENDIMIENTO ACADÉMICO
2016
[37] Neotenous paths to hominization part II: Neoteny, play, and art.
2016
[38] 日本の高校生を対象としたゲーム依存とプレイ行動の実態
2016
[39] Pratiques des jeux vidéos, d'internet et des réseaux sociaux: une étude auprès d'adolescents des Bouches-du-Rhône
2016
[40] Video games, Internet and social networks: A study among French school students
Sante Publique, 2016
[41] Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety: The Mediating Role of Coping
International Journal of Mental Health and Addiction, 2015
[42] هنجاریابی پرسش‌نامه‌ی اعتیاد به بازی‌های آنلاین‎
2015
[43] Uso problemático de video juegos y satisfacción con la vida
2015
[44] Standardization of Online Gaming Addiction Questionnaire
2015
[45] Measuring Internet Gaming Disorder in Chinese International Students in the United Kingdom
British Journal of Education, Society & Behavioural Science, 2014
[46] Sleep Interference Effects of Pathological Electronic Media Use during Adolescence
International Journal of Mental Health and Addiction, 2014
[47] Pathological video game playing in Spanish and British adolescents: Towards the exploration of Internet Gaming Disorder symptoma
Computers in Human Behavior, 2014
[48] Subtypes of Adolescent Video Gamers: a Latent Class Analysis
International Journal of Mental Health and Addiction, 2014
[49] La Adicción a los Videojuegos: Dónde Acaba la Opinión y Empieza el Conocimiento
2014
[50] Video Game Addiction and Engagement in Adult Gamers: Differentiation Based on Relationships with Health and Functioning
2014
[51] The Relationship between Video Games Addiction and Family Functioning, Sensation Seeking and Aggression in Students
2014
[52] Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools
Clinical psychology review, 2013
[53] Clinical features and axis I comorbidity of Australian adolescent pathological Internet and video game users
Australian and New Zealand Journal of Psychiatry, 2013
[54] İnternette Oyun Oynama Bozukluğu Belirtileri Olan Genç Erişkinlerde Agresyon ve Başa Çıkma Stratejileri
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