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[1]
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THE PAST, PRESENT AND DIGITAL FUTURE OF MARKETING EDUCATION
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Proceedings of FEB Zagreb International …,
2023 |
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[2]
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SCIENCE/Fiction: Modular Template for Class Design
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2023 |
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[3]
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Comparing Google and ChatGPT as Assistive Tools for Students in Solving Programming Exercises
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2023 |
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[4]
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MAPEAMENTO E CATEGORIZAÇÃO DE POTENCIAIS TECNOLOGIAS DA EDUCAÇÃO 4.0 PARA CURSOS DE BACHARELADO DESIGN
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… -Revista de estudos em …,
2023 |
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[5]
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Investigating Social Emotional Learning at Primary School through Guided Interactive Storytelling
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Extended Abstracts of the 2022 Annual …,
2022 |
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[6]
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MEKIDS Media Education with Kids through Interactive Digital Storytelling
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Interaction Design and Children,
2022 |
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[7]
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Game as Knowledge Enhancement Tool for Early Childhood Education
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2021 |
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[8]
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Three Modes of Creativity
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2020 |
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[9]
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Kinder Learns: An Educational Visual Novel Game as Knowledge Enhancement Tool for Early Childhood Education
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The International Journal of Technologies in …,
2020 |
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[10]
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Failing to succeed: The value of failure in creativity
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2019 |
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[11]
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Understanding creativity and the role of technology in education: a tri-modal approach
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2018 |
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[12]
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Enhancing children's literacy skills: designing the Q‐Tales ecosystem for children's e‐book design and publication
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2018 |
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[13]
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The development of the reflective practitioner through digital storytelling
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International Journal of Technology Enhanced Learning,
2017 |
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[14]
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Uso criativo das tecnologias da informação e comunicação na educação superior: atuação de professores e percepção de estudantes
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2017 |
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[15]
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Estrategias de implementación de herramientas TIC para el desarrollo de efectos resilientes
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2017 |
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[16]
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Storytelling as a Creative Activity in the Classroom
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C&C 2017 Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition,
2017 |
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[17]
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Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling
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2017 |
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[18]
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Digital Artefacts for Reflection on Identity in Teacher Education
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2016 |
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[19]
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The Effect of Flipped Classrooms on Elementary Students' Reading Scores
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ProQuest Dissertations Publishing,
2016 |
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[20]
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Effects of Linear Digital Story on Learning some Basketball and Judo Skills for Beginners
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2016 |
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[21]
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INF533 Assignment 4: Digital Storytelling Project and Reflection
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2016 |
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[22]
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Ефикасност примене образовно рачунарског софтвера у настави биологије у гимназији
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2016 |
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[23]
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Relationship between Information and Communication Technologies and Creativity: Literature Review
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2016 |
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[24]
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Relação entre Tecnologias da Informação e Comunicação e Criatividade: Revisão da Literatura
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2016 |
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[25]
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Efficiency of the Use of Educational Computer Software in Teaching Biology in the Grammar School
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2016 |
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[26]
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Digital artefacts for reflection on identity in the first year of teacher education: the teacher I want to be
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2016 |
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[27]
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Examining the Use of Digital Media and Technologies in teachers' teaching: A Case of Selected Schools in Luampa District, Zambia
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Texila International Journal of Academic Research,
2016 |
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[28]
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Dijital öykülerin altıncı sınıf öğrencilerinin yazma sürecine etkisi
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2015 |
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[29]
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Usando la tecnología para conectar las generaciones: consideraciones sobre forma y función
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… de comunicación y …,
2015 |
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[30]
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Embracing the challenge of growing the" T" in STEM and its role in teaching and learning: A case study
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ProQuest Dissertations Publishing,
2015 |
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[31]
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ANALYSE RÉFLEXIVE DE PROJETS DE CRÉATION VIDÉO COMME OUTILS DE DÉVELOPPEMENT DE SAVOIR-FAIRE CHEZ DES ADOLESCENTS EN …
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2015 |
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[32]
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Integration of Technology and Teaching and Learning Practices at a Technology Magnet Elementary School: A Case Study
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2015 |
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[33]
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IMPROVING TEACHING AND LEARNING PRACTICES THROUGH THE USE OF DIGITAL STORYTELLING
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2015 |
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[34]
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Transforming Teaching and Learning with Technology: A Case Study of a California Public School
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2015 |
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[35]
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Karen Malbon–Knowledge Networks & Digital Innovation
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2015 |
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[36]
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Posts Tagged 'context'
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2015 |
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[37]
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Sposobnost formiranja biofilma različitih sojeva Salmonella Enteritidis i inhibitorni efekat etarskih ulja na inicijalnu adheziju i formirani biofilm
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Универзитет у Новом Саду,
2015 |
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[38]
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Animated autoethnographies: Using stop motion animation as a catalyst for self-acceptance in the art classroom
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2015 |
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[39]
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Analyse réflexive de projets de création vidéo comme outils de développement de savoir-faire chez des adolescents en contexte extrascolaire
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2015 |
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[40]
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Use of multimedia to teach Grammar School Cell Biology
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2015 |
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[41]
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Assessment Item 8: Digital Storytelling Project and Reflection
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2014 |
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[42]
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回應
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中山人文學報,
2014 |
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[43]
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回應他者: 當代敘事困境與《 午夜之子》 的他異敘事
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中山人文學報,
2014 |
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[44]
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Part A: Context for Digital Story Telling Project
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2014 |
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[45]
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Assessment Item 8: Digital Storytelling Project and Reflection Part A: Context for Digital Story Telling Project
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2014 |
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[46]
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Animating Shakespeare: Engaging Students through Embodied and Virtual Learning
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The European Conference on Technolgy in the Classroom 2013 Official Conference Proceedings,
2013 |
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[47]
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EXPLORING THE IMPACT OF CRITICAL REFLECTION THROUGH THE USE OF SERVICE-LEARNING AND DIGITAL STORYTELLING.
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K DANIELS - Journal on School Educational Technology, 2013,
2013 |
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[48]
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Story Table
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2013 |
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[49]
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Exploring The Impact Of Critical Reflection Through The Use Of Service-Learning And Digital Storytelling
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Journal on School Educational Technology,
2013 |
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[50]
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The Effects of Animation Technique on the 7th Grade Science and Technology Course
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Creative Education,
2012 |
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[51]
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The Effects of Animation Technique on the 7th Grade Science and Technology Course.
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Creative Education,
2012 |
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