Creative Education

Vol.7 No.10(2016), Paper ID 68290, 5 pages

DOI:10.4236/ce.2016.710152

 

The Flipped Classroom Experience of Gamified

 

Tae Matsumoto

 

Kanto Gakuin University, Yokohama, Japan

 

Copyright © 2016 Tae Matsumoto et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

 

How to Cite this Article


Matsumoto, T. (2016) The Flipped Classroom Experience of Gamified. Creative Education, 7, 1475-1479. doi: 10.4236/ce.2016.710152.

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