Centre for Public Health, Queen’s University Belfast, Belfast, United Kingdom
Centre for Public Health, Queen’s University Belfast, Belfast, United Kingdom
Centre for Public Health, Queen’s University Belfast, Belfast, United Kingdom
Centre for Public Health, Queen’s University Belfast, Belfast, United Kingdom
Copyright © 2012 Oonagh Thompson, Suzanne Barrett, Christopher Patterson, David Craig et al. This is
an open access article distributed under the Creative Commons Attribution
License, which permits unrestricted use, distribution, and reproduction in any
medium, provided the original work is properly cited.
How to Cite this Article
Thompson, O. , Barrett, S. , Patterson, C. & Craig, D. (2012). Examining the Neurocognitive Validity of Commercially Available, Smartphone-Based Puzzle Games.
Psychology, 3, 525-526. doi:
10.4236/psych.2012.37076.