Psychology

Vol.3 No.7(2012), Paper ID 19756, 2 pages

DOI:10.4236/psych.2012.37076

 

Examining the Neurocognitive Validity of Commercially Available, Smartphone-Based Puzzle Games

 

Oonagh Thompson, Suzanne Barrett, Christopher Patterson, David Craig

 

Centre for Public Health, Queen’s University Belfast, Belfast, United Kingdom
Centre for Public Health, Queen’s University Belfast, Belfast, United Kingdom
Centre for Public Health, Queen’s University Belfast, Belfast, United Kingdom
Centre for Public Health, Queen’s University Belfast, Belfast, United Kingdom

 

Copyright © 2012 Oonagh Thompson, Suzanne Barrett, Christopher Patterson, David Craig et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

 

How to Cite this Article


Thompson, O. , Barrett, S. , Patterson, C. & Craig, D. (2012). Examining the Neurocognitive Validity of Commercially Available, Smartphone-Based Puzzle Games. Psychology, 3, 525-526. doi: 10.4236/psych.2012.37076.

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