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  • 359pp. Published June 2019
  • Scientific Research Publishing
  • Category: Computer Science & Communications
  • ISBN: 978-1-61896-710-7
  • (Hardcover) USD 109.00
  • ISBN: 978-1-61896-709-1
  • (Paperback) USD 89.00
Authors/Editors Price: 40% off
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Home > Books > Advances in Computer Graphics
Advances in Computer Graphics
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  • Author(s) Information

Computer graphics are pictures and films created using computers. Usually, the term refers to computer-generated image data created with the help of specialized graphical hardware and software. It is a vast and recently developed area of computer science. The phrase was coined in 1960, by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, though sometimes erroneously referred to as computer-generated imagery.


Computer graphics are pictures and films created using computers. Usually, the term refers to computer-generated image data created with the help of specialized graphical hardware and software. It is a vast and recently developed area of computer science. The phrase was coined in 1960, by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, though sometimes erroneously referred to as computer-generated imagery.
Components of the Book:
  • Chapter 1
    Analysing videos in educational research: an “Inquiry Graphics” approach for multimodal, Peircean semiotic coding of video data
  • Chapter 2
    The feasibility of genome-scale biological network inference using Graphics Processing Units
  • Chapter 3
    New trends on digitisation of complex engineering drawings
  • Chapter 4
    A Review of the Evolution of Vision-Based Motion Analysis and the Integration of Advanced Computer Vision Methods Towards Developing a Markerless System
  • Chapter 5
    NMF-mGPU: non-negative matrix factorization on multi-GPU systems
  • Chapter 6
    Towards perceptual accuracy in 3D visualizations of illuminated indoor environments
  • Chapter 7
    Computer-assisted analysis of painting brushstrokes: digital image processing for unsupervised extraction of visible features from van Gogh’s works
  • Chapter 8
    Gtrellis: an R/Bioconductor package for making genome-level Trellis graphics
  • Chapter 9
    Modified Rodrigues Parameters: An Efficient Representation of Orientation in 3D Vision and Graphics
  • Chapter 10
    Incorporating industrial design pedagogy into a mechanical engineering graphics course: a discipline-based education research (DBER) approach
  • Chapter 11
    Symbol spotting for architectural drawings: state-of-the-art and new industry-driven developments
  • Chapter 12
    An exploratory study of informed engineering design behaviors associated with scientific explanations
Readership: Students, academics, teachers and other people attending or interested in computer graphics.
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