Advances in Virtual Reality Applied Technology

Virtual reality (VR) is a computer technology that uses virtual reality headsets or multi-projected environments, sometimes in combination with physical environments or props, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment.


In the present book, fifteen typical literatures about Virtual Reality Applied Technology published on international authoritative journals were selected to introduce the worldwide newest progress, which contains reviews or original researches on Medical application, civil application, ect. We hope this book can demonstrate advances in Virtual Reality Applied Technology as well as give references to the researchers, students and other related people.

Components of the Book:
  • Chapter 1
    From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health
  • Chapter 2
    Towards immersive virtual reality (iVR): a route to surgical expertise
  • Chapter 3
    Using virtual reality in criminological research
  • Chapter 4
    Visualizing Big Data with augmented and virtual reality: challenges and research agenda
  • Chapter 5
    Movement visualisation in virtual reality rehabilitation of the lower limb: a systematic review
  • Chapter 6
    Successful education for AEC professionals: case study of applying immersive game-like virtual reality interfaces
  • Chapter 7
    Facilitation of corticospinal excitability by virtual reality exercise following anodal transcranial direct current stimulation in healthy volunteers and subacute stroke subjects
  • Chapter 8
    Development of methods and practices of virtual reality as a tool for participatory urban planning: a case study of Vilnius City as an example for improving environmental, social and energy sustainability
  • Chapter 9
    Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science
  • Chapter 10
    Virtual reality assisted microscopy data visualization and colocalization analysis
  • Chapter 11
    Learning real-life cognitive abilities in a novel 360°-virtual reality supermarket: a neuropsychological study of healthy participants and patients with epilepsy
  • Chapter 12
    Virtual reality suturing task as an objective test for robotic experience assessment
  • Chapter 13
    Virtual reality in neurologic rehabilitation of spatial disorientation
  • Chapter 14
    Tactile feedback for relief of deafferentation pain using virtual reality system: a pilot study
  • Chapter 15
    Efficacy of virtual reality exposure therapy for treatment of dental phobia: a randomized control trial
Readership: Students, academics, teachers and other people attending or interested in Virtual Reality Applied Technology.
Maged N. Kamel Boulos, The Alexander Graham Bell Centre for Digital Health, Moray College UHI, University of the Highlands and Islands, Elgin, Scotland, UK

Suvranu De, Center for Modeling, Simulation and Imaging in Medicine, Rensselaer Polytechnic Institute, Troy, USA

Jean-Louis van Gelder, Netherlands Institute for the Study Crime and Law Enforcement, Amsterdam, The Netherlands

Ekaterina Olshannikova, Department of Electronics and Communications Engineering, Tampere University of Technology, Tampere, Finland

Luara Ferreira dos Santos, Rehabilitation Robotics Group (TU Berlin/ Fraunhofer IPK), Department of Industrial Automation Technology, Technische Universität Berlin, Berlin, Germany

Youn Joo Kang, Department of Rehabilitation Medicine, Eulji Hospital, Eulji University School of Medicine, Hagye dong, Nowongu, South Korea

and more...
This Book

247pp. Published December 2017

Scientific Research Publishing, Inc.,USA.

Category:Computer Science & Communications

ISBN: 978-1-61896-468-7

(Hardcover) USD 109.00

ISBN: 978-1-61896-467-0

(Paperback) USD 89.00

Authors/Editors Price: 40% off
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