[1]
|
Cross-cultural adaptation and validation of the Indonesian version of the Critical-care Pain Observation Tool
International Journal of Nursing Sciences,
2024
DOI:10.1016/j.ijnss.2023.12.013
|
|
|
[2]
|
Higher Education Learning Methodologies and Technologies Online
Communications in Computer and Information Science,
2023
DOI:10.1007/978-3-031-29800-4_11
|
|
|
[3]
|
Problematic Media Use among Children up to the Age of 10: A Systematic Literature Review
International Journal of Environmental Research and Public Health,
2023
DOI:10.3390/ijerph20105854
|
|
|
[4]
|
Relationship between Gaming and other game related activities: Italian validation of the Screening Test for Problematic Gaming (STPG)
Entertainment Computing,
2023
DOI:10.1016/j.entcom.2023.100583
|
|
|
[5]
|
Relationship between Gaming and other game related activities: Italian validation of the Screening Test for Problematic Gaming (STPG)
Entertainment Computing,
2023
DOI:10.1016/j.entcom.2023.100583
|
|
|
[6]
|
Problematic Gaming during COVID-19 Pandemic: A Systematic Review, Meta-Analysis, and Meta-Regression
Healthcare,
2023
DOI:10.3390/healthcare11243176
|
|
|
[7]
|
Game Addiction Scale for Adolescents—Psychometric Analyses of Gaming Behavior, Gender Differences and ADHD
Frontiers in Psychiatry,
2022
DOI:10.3389/fpsyt.2022.791254
|
|
|
[8]
|
Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study
Computers & Education,
2022
DOI:10.1016/j.compedu.2022.104548
|
|
|
[9]
|
Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study
Computers & Education,
2022
DOI:10.1016/j.compedu.2022.104548
|
|
|
[10]
|
Validity and Psychometric Properties of the Internet Gaming Disorder Scale in Three Large Independent Samples of Children and Adolescents
International Journal of Environmental Research and Public Health,
2021
DOI:10.3390/ijerph18031095
|
|
|
[11]
|
Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms
International Journal of Environmental Research and Public Health,
2021
DOI:10.3390/ijerph18126642
|
|
|
[12]
|
Investigating adolescents’ video gaming and gambling activities, and their relationship with behavioural, emotional and social difficulties: a study protocol (Preprint)
JMIR Research Protocols,
2021
DOI:10.2196/33376
|
|
|