[1]
|
Digital Entrepreneurship and Creative Industries in Tourism: A Research Agenda
|
|
Economies,
2022 |
|
|
[2]
|
Adopting VR in the Classroom: Perceptions of bilingual and ESL education pre-service teachers
|
|
EDMETIC,
2022 |
|
|
[3]
|
Augmented reality, virtual reality and new age technologies demand escalates amid COVID-19
|
|
Novel AI and Data Science Advancements for …,
2022 |
|
|
[4]
|
What is VR and why use it in research?
|
|
Virtual Reality …,
2022 |
|
|
[5]
|
Adoptando la RV en la sala de clases: Percepciones de futuros maestros bilingües y de ESL
|
|
EDMETIC,
2022 |
|
|
[6]
|
Being there without being there: Exploring technology affordances in travel live streaming
|
|
2022 |
|
|
[7]
|
THE USE OF COLLABORATIVE VIRTUAL ENVIRONMENTS (CVES) FOR ENGINEERING EDUCATION IN HIGHER EDUCATION INSTITUTIONS
|
|
EDULEARN22 …,
2022 |
|
|
[8]
|
La movilidad de visitantes en las áreas arqueológicas de Roma: análisis de patrones turísticos y propuesta de itinerarios alternativos
|
|
2021 |
|
|
[9]
|
The Effect of Curriculum based on Virtual Reality on Primary School Students' Problem Solving Perception and Academic Achievement
|
|
2021 |
|
|
[10]
|
Virtual reality in education: The promise, progress, and challenge.
|
|
2020 |
|
|
[11]
|
Using Virtual Reality to Teach Interactively the Role of Place in Genji Monogatari (Tale of Genji)
|
|
2020 |
|
|
[12]
|
Revisiting authenticity in the age of the digital transformation of cultural tourism
|
|
2020 |
|
|
[13]
|
Heritage encounters through new media: Mediated spectacle, the case of the Uppsala VR.
|
|
2020 |
|
|
[14]
|
New product design: Creating a digital VR game to promote the conservation of nature-based tourism attractions
|
|
2020 |
|
|
[15]
|
Virtual Reality for Preservation: Production of Virtual Reality Heritage Spaces
|
|
2019 |
|
|
[16]
|
Virtual Reality for Preservation: Production of Virtual Reality Heritage Spaces in the Classrooom
|
|
2019 |
|
|
[17]
|
The future is now: How virtual reality and augmented reality are transforming tourism
|
|
2018 |
|
|
[18]
|
360-DEGREE VIRTUAL TOUR FOR EDUCATIONAL PURPOSES. AN EXPLORATION ON THE DESIGN CONSIDERATIONS AND DECISIONS
|
|
2018 |
|
|
[19]
|
Etude des avantages et inconvénients de la visite immobilière en réalité virtuelle et ses alternatives
|
|
Thesis,
2018 |
|
|
[20]
|
Virtual reality in education: a tool for learning in the experience age
|
|
International Journal of Innovation in Education,
2017 |
|
|
[21]
|
Interpreting rock art from afar: The potential for disseminating heritage through enhanced digital media and simulation
|
|
2016 |
|
|
[22]
|
Optimizing and Simulating Harmonic Control in Virtual Reality Environment–A Review
|
|
International Journal of Research,
2015 |
|
|
[23]
|
The Evaluation of Augmented Reality in Practice: Enriching Tourists' Experience through Offline Media
|
|
ISCONTOUR 2015-Tourism Research Perspectives: Proceedings of the International Student Conference in Tourism Research,
2015 |
|
|
[24]
|
Heritage authenticities–a case study of authenticity perceptions at a Danish heritage site
|
|
Journal of Heritage Tourism,
2014 |
|
|
[25]
|
D. 39.3. 4: casistica giurisprudenziale in tema di actio aquae pluviae arcendae tra prerogative dei privati e interessi pubblici.
|
|
2014 |
|
|
[26]
|
Oltre la crisi. Il turismo culturale tra riscoperta delle radici e lentezza rappresentata
|
|
2013 |
|
|
[27]
|
Verso l'ospitalità Made in Italy. Avviare la crescita con la competitività turistica delle diverse località
|
|
2013 |
|
|
[28]
|
Verso l'ospitalità made in Italy: avviare la crescita con la competitività turistica delle diversità locali
|
|
2013 |
|
|
[29]
|
Virtual Heritage: Augmented Reality, Authenticity and Attitudes
|
|
Master’s Thesis,
2013 |
|
|
[30]
|
Oltre la crisi: il turismo culturale tra riscoperta delle radici e lentezza rappresentata
|
|
2013 |
|
|