Conference on Creative Education(CCE 2013) (E-BOOK)

Beijing,China,2013-05-242013-05-262013

ISBN: 978-1-61896-029-0 Scientific Research Publishing, USA

E-Book 261pp Pub. Date: May 2013

Category: Social Sciences & Humanities

Price: $200

Title: Evoking E-Learning——A study on Post-Graduate participants learning experience of the online game, Urgent Evoke
Source: Conference on Creative Education(CCE 2013) (E-BOOK) (pp 255-258)
Author(s): P. Midgley, Department of Management, Rhodes University, South Africa
M. Louw, Department of Management, Rhodes University, South Africa
L. Louw, Department of Management, Rhodes University, South Africa
Abstract: This paper examines the learning effects of the online game, Urgent Evoke which was run during 2010. It follows the usage of the different ‘powers’ by a group of Post-graduate students at Rhodes University, Grahamstown, South Africa, participating in the online game Urgent Evoke. The game Urgent Evoke sets out a number of ‘powers’ that it believes that the players of the game will use in order to successfully complete the game. This study examines to what degree each of the ‘powers’ were used and poses some theories as to why some of the ‘powers’ were more often used than others.
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