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Huang, C. H. (2021). Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students’ Learning Motivation, Attitude, and Satisfaction. In E. I. Brooks, A. Brooks, C. Sylla, & A. K. Møller (Eds.), Design, Learning, and Innovation. DLI 2020. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (vol. 366, pp. 26-39). Springer International Publishing.
https://doi.org/10.1007/978-3-030-78448-5_2

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